What is Raccoon Rampage? How to Play Print at Home play online contact credits

image of Raccoon Rampage on a table

Raccoons have invaded Europe and they’re destroying all of our stuff! In this fast paced, semi-cooperative game you will work together to stop Raccoons from messing up our houses, eating our local wildlife, and causing mischief at the same time as trying to make sure YOU come out on top.

image of Raccoon Rampage on a table

Dive in to discover how the North American Raccoon is wreaking havoc far from home.

Perfect for 3-4 players in classrooms or on family game nights, this game is ideal for fostering negotiation skills while learning about how to tackle real-world ecological challenges.

My friends and I had a great night playing Raccoon Rampage. It is fun, challenging and on top of it all, it looks amazing!

--Anouk Tuijnman

what is raccoon rampage?


image of Raccoon Rampage on a table

Raccoon Rampage is a semi-cooperative game where players work together to stop raccoons from spreading further within Europe and destroying all of our stuff.

It features a mix of strategic planning and social negotiation. You pick policies to put into a queue, vote on policies in the queue, and dabble in chaos using action cards that manipulate things in your favour.

What’s unique about the experience is that yes you have to work together. But you also want to beat everyone else!

Like Pandemic, you’ll work with other players to stop the spread of a (raccoon) invasion. But unlike Pandemic you individually want to win. This means a lot of backstabbing that can lead to everyone failing, but if you play too nice… you’re not going to win!

Key features:

  • ages 12+
  • 3 or 4 player
  • 45 - 60 mins
  • over 160 beautiful cards
  • four storylines (that can be mashed up)
  • a large game board
  • four unique player roles, each with a unique deck and player mat

image of Raccoon Rampage back of box

Four player decks made of policy and action cards

Each unique deck is a mix of policy and action cards. On your turn, put a policy card into a queue that you and the other players can vote on. If a card gets enough votes, we move towards victory as a group but of course, each player wants their policies to win so they might not vote for you.

image of policy cards Each deck has a mix of standard and unique policy cards (black border).

Action cards let you mess with other players. Whether it’s stealing votes, swapping policies or manipulating the results of a vote, strategic decisions on when to play these powerful cards is crucial for success.

image of action cards Each deck also has a mix of standard and unique action cards (white border).

Four storylines that can be mashed up for variations

image of story cards Every round a new story card is flipped. These story cards put pressure on players to work together and put their personal goals in conflict with the group mission. Every vote counts - do we act on the story event for immediate benefit? Or do we instead invest in longer term goals?

how to play

You can download the rulebook here.

If you have any feedback or questions about the rules we’d love to hear that feedback.

 games@paidia.fun

print at home

If you would like to print and play the game at home, you can!

You’ll need to find some cubes and dice and some stickers to customise one die.

You can download PDFs of all of the game materials here.

play online

Play on Tabletopia

You can play our game on Tabletopia. It’s completely free. It should work on most computers and in most web browsers.

We find it works best in Chrome. It’s hard to play with a trackpad so try to find a mouse if you can.

The online version doesn’t implement the rules of the game, so you’ll need to run the game yourself.

credits

Description

Paidia is:

 Col Anderson (Lead Design)

 David Farrell (Game Director)

 Kris Tsenova (Art)

This game was a collaboration between Paidia and an amazing group of Scientist Contributors including:

 Wolf-Christian Saul, Freie Universität Berlin & Leibniz Institute of Freshwater Ecology and Inland Fisheries (IGB), Berlin, Germany

 Sophia Kimmig, Freie Universität Berlin & Leibniz Institute of Freshwater Ecology and Inland Fisheries (IGB), Berlin, Germany

 Guillaume Latombe, University of Edinburgh, UK

 Bernd Lenzner, University of Vienna, Austria

 Cristian Perez-Granados, Universidad de Alicante, Spain

 Nuria Roura-Pascual, Universitat de Girona, Catalonia, Spain

 Leandra Heinrich, Freie Universität Berlin, Germany

 Jonathan Jeschke, Freie Universität Berlin & Leibniz Institute of Freshwater Ecology and Inland Fisheries (IGB), Berlin, Germany