Raccoon Rampage is a fast paced, family friendly negotiation game featuring gorgeous, humorous raccoon-themed cards that puts players in the difficult position of having to play as a team as well as compete against each other in an attempt to stop raccoons invading Europe.
why we are at spiel
We need a partner
We are a team of game designers and scientists. We’ve spent two years developing the game to this prototype stage, but we need a partner who can help us get it into production.
Ideally, you will:
- help put this into production at scale
- help market and distribute this game (to mainstream, educational audiences, and the TikTok generation)
- handle sales and revenue split
And in turn we will:
- promote the game at academic conferences
- enter the game into competitions and give talks about the game
- continue developing expansions and other content that can help you sell the game
how does it play?
The game features a mix of strategic planning and social negotiation. Players pick policies to put into a queue, vote on policies in the queue, and dabble in chaos using action cards that manipulate things in their favour.
What’s unique about the experience is the mix of playing as a team as well as fighting to win solo.
Like Pandemic, players are working together to stop the spread of a (raccoon) invasion. But, unlike Pandemic, players individually want to win. This means a lot of backstabbing that can lead to everyone failing, but if you play too nice… you’re not going to win!
Key features:
- ages 12+
- 3 or 4 players
- 45 - 60 mins
- over 160 beautiful cards
- four storylines (that can be mashed up)
- a large game board
- four unique player roles each with their own unique decks and player boards
Four player decks made of policy and action cards
Players have a mix of policy and action cards. On their turn, players put policy cards into a queue that each player can vote on. If a card gets enough votes, we move towards victory as a group but of course, each player wants their policies to win.
Each deck has a mix of standard and unique policy cards (black border).
Action cards let players mess with each other. Whether it’s stealing votes, swapping policies or manipulating the results of a vote, strategic decisions on when to play these powerful cards is crucial for success. Each deck also has a mix of standard and unique action cards (white border).
Four storylines that can be mashed up for variations
Every round a new story card is flipped. These story cards put pressure on players to work together and put their personal goals in conflict with the group mission. Every vote counts - do we act on the story event for immediate benefit? Or do we instead invest in longer term goals?
meet us at spiel
- We are showing the game at the Education Day on Friday as well as at the Prototype Gallery
- Hall 4, Stand 4F106 - Table 4
- Let’s talk about marketing, sales, and distribution
games@paidia.fun +44 7595 393964
We have some printed prototypes and we’re ready to go into production with the right partner.
credits
We’ve brought together a multidisciplinary team of scientists, game designers, and artists to make a game that players will love to play that also teaches about negotiation and real world ecological challenges.
Paidia is:
This game was a collaboration between Paidia and an amazing group of Scientist Contributors including:
Wolf-Christian Saul, Freie Universität Berlin & Leibniz Institute of Freshwater Ecology and Inland Fisheries (IGB), Berlin, Germany
Sophia Kimmig, Freie Universität Berlin & Leibniz Institute of Freshwater Ecology and Inland Fisheries (IGB), Berlin, Germany
Guillaume Latombe, University of Edinburgh, UK
Bernd Lenzner, University of Vienna, Austria
Cristian Perez-Granados, Universidad de Alicante, Spain
Nuria Roura-Pascual, Universitat de Girona, Catalonia, Spain
Leandra Heinrich, Freie Universität Berlin, Germany
Jonathan Jeschke, Freie Universität Berlin & Leibniz Institute of Freshwater Ecology and Inland Fisheries (IGB), Berlin, Germany
contact
Dr. Jonathan Jeschke (science) and Dr. David Farrell (games) are the two project leads. We are both at Spiel with some key members of our team and would love to meet you!
Jonathan is an expert in invasion biology and other ecological science. David is an expert in (educational) game design who has 18 years experience working on a range of academic and commercial games.
Get in touch if you’d like to know more, help us distribute this game, or hire us to make a game for you!